Max: The Curse of Brotherhood – Nintendo Switch Review
Max the Curse of Brotherhood is a puzzler/platformer in which you play Max, after coming home one day you search ‘Giggle’ to try and find a way of making your brother disappear. After finding a website and reciting an incantation, Max’s brother is taken through a portal, obviously feeling some guilt of doing it, Max dives through the portal to save his brother.
This brings us to the point of the whole game, having to save Max’s brother. This game originally came out in 2013 but has been beautifully reworked for Nintendo Switch. The opening scene described above is beautifully designed and animated and this goes for all the little cut scenes within the game.
The game is split into different worlds and you will notice the standard forests, deserts and lava levels. Each of them is beautifully designed and look fantastic on the Switch especially in handheld mode. However, you can tell that this game was designed to be played on a TV as some of the wider screenshots on Switch can be a little overwhelming, and you get to a point where you can’t even see Max on the screen, just a tiny dot to move along until it zooms back in to a normal shots. The shots are nice and well designed but do cause problems when in handheld mode, so with this, I would recommend playing the game in docked mode on the TV.
What I liked about this game was that it mixed it up in terms of what to do during the chapters. It wasn’t simply just jumping and swinging your way through, there would be chase sequences which were quite fun as things would come up on you quickly and you would have to react fast to try and get through, and there was a fair amount of times that I had to restart as I fell to my death or I was caught.
This wasn’t everything that had to be done during some of the levels, another element that I really liked above it was the whole drawing to create new ledges or destroy things that are in your way. This played out really well on the touchscreen, however, there could be times where you couldn’t see where you were drawing, which is where being able to use to thumbsticks was handy, it was easier to draw it, but it was good to have that back up there, which is there for when playing in TV mode. You can’t draw anywhere though, it’s only when the markers show up for it, which you can understand why, can you imagine just being able to destroy or build where ever along on the level, it would be far too easy to do anything.
You only have a small number of abilities within the game, but what you do have has been put to good use, each part is always slightly different which keeps the gaming from staling and keeps you into the story and reaching the final goal of saving Max’s brother.
Max: The Curse of Brotherhood is a good game, a decent platformer, but it’s another one that doesn’t bring anything new to the table, luckily it’s the game wonderful design and story that keep it entertaining.